keywords:
Digital convergence,
•Video
games consoles are an excellent example of a digitally convergent device, you
can not only play games but access social media, surf the internet, stream
films and TV content and upload content into cloud based servers. Cross-media
content helps maximise
profits and also improve reach to new customers.
Media audiences
How media forms target, reach and address
audiences, how
audiences interpret and respond to them and how
members of audiences become producers themselves.
Media Industries
How the media industries’ processes
of production,
distribution and circulation
affect media forms and platforms.
Consumption
Explores the way in which the media text is used by audiences for
pleasure but also explores the rise of user
generated content across several platforms.
Distribution
•This
refers to all processes linked to delivering the media product to audiences
both through tangible (disc) and digital (Cloud based) media.
Production
•This
refers to all phases of designing, developing and making the media product;.
Sandbox Game, etc.
A
game free of structure and constraint; players are free to roam and make
choices about how they use available content.
Sandbox games are often described as having open world settings. Minecraft later created a hybrid genre with the story versions and is sometimes categorised as sandbox, survival.
Sandbox games are often described as having open world settings. Minecraft later created a hybrid genre with the story versions and is sometimes categorised as sandbox, survival.
When was minecraft created. 17 May 2009
By whom Markus
What is minecraft Minecraft is a large sandbox game. You can build houses, craft tools and fight bosses.
How much was Minecraft sold for. sold it to Microsoft for $2.5 billion

- parody video content
- crafted movies free marketing
- hits a different audience (younger trendy)
- increases popularity
Media Industries: What is Minecraft?
•Minecraft is
the second most successful video game of all time behind Tetris.
•It
was created and designed by Markus Persson,
a game programmer, who also developed and published the game through his company Mojang. A full version of the game went on release in November 2011.
a game programmer, who also developed and published the game through his company Mojang. A full version of the game went on release in November 2011.
•To
date, well over 121 million copies have been sold across all platforms,
including over 27 million PC copies, making it the biggest selling PC game of
all time.
The success of the games market.
–The
UK’s US$4 billion;
–China,
US$24.4 billion
–America’s
US$23.6 billion.
•A recent
report by the UKIE1 suggests that the global games market is
now worth in excess of US$100 billion.
•In comparison
to traditional media like film, radio, print and television, video games are much
younger, exponentially growing since the 1970s.
TASK 2 RECORD HOW THE GAME “ SYNERGY WITH
LEGO WAS HELPFUL IN TARGETING YOUNGER AUDIENCES.
The game was carefully marketed to
audiences as identified above, as an online version of Lego and in doing so
aligned itself with one of the most iconic ‘learning construction education
products’ in history.
Lego already sells Minecraft playsets so gamers can physically build their virtual creations. And Lego Worlds will invite fans to do the same in reverse.
The audience for Minecraft, has proved itself to be quite big, so they both will be promoting one another.
benefits of minecraft in education:
- coding
- brings subjects to life
- supports educators in classroom management and formative assessment.
- skills like collaboration, creative problem solving and digital citizenship.
- Education Edition provides endless opportunities for exploration, storytelling and digital learning.
- engineering
- hand eye coordination
•In
November 2011, prior to the game’s official release, Minecraft had
over 16 million registered users and 4 million purchases.
•Due to
its popularity, Minecraft was released
across multiple platforms becoming a commercially viable franchise with
increased interactivity. In particular, Minecraft: Pocket Edition was released on Sony Xperia
Play, available on Sony Xperia
smartphones. Minecraft also
become available on Android and iOS
devices shortly
after.
Different types of video games;
- action
- arcade
- adventure
- fighting
- racing
- shooting
- fps first person shooter
- third person shooter
- role playing games
•It is
worth considering how a simple PC Java game has
become a globally successful phenomenon across all consoles and hand-held devices
2009
computer code developed by Perssons (Mojang) was Java, it’s simplicity of coding
enabled the gaming community to modify
and upgrade the game, consequently “users” were also involved in the
production/evolution of the game improving the code /removing bugs
• 2017
Minecraft is
now a multi- platform game which is not only just for PC gamers but those who own
smartphones,
Microsoft consoles (Xbox);
Playstation 3, 4
and PS Vita; and more recently Nintendo
consoles (Wii U) and hand-held devices (Nintendo
Switch and Nintendo New 3DS, New 2DS XL and New 3DS XL)
2013
Microsoft purchase of Mojang for
2.5$bn resulted in the further development of the game, using complex code C++
the Game could be used by mutiplatform
users – (different devices) and the visual appearance became more
sophisticated. This was done to increase
their market sales
Developments in production
•2010 Minecraft was
developed as a multiplayer game using JAVA code..
•Gamers
were able to contribute to the development of the program eliminating bugs and
facilitating multiplayer capability
•In
September of 2013, Microsoft bought all rights to Minecraft from
Mojang for
$2.5 billion
dollars.
microsoft used code c6 so they can
Developments in production
•2017
Microsoft ownership develops the cross platform capability of Minecraft
which is now available on C gamers but those who own smartphones,
Microsoft consoles (Xbox); Playstation 3, 4 and PS Vita; and more recently
Nintendo consoles (Wii U) and hand-held devices (Nintendo Switch and Nintendo
New 3DS, New 2DS XL and New 3DS XL)
•This
opens up the market for the game (potentially increasing profits)
•Newer
games e.g. for smart phones were programmed in C++ (which limit the Minecraft
community from modifying the code)
Newer
games such as cross platform play are more complex and refined in their graphic
content. See
•Minecraft started
in 2009 when Swedish game developer Markus “Notch” Persson
started working on an experimental sandbox game where players could build and
navigate a world of textured cubes.
•Notch
himself
credits other indie games like Zachary Barth’s Infiniminer for this idea.
•Why
Microsoft purchased – Minecraft for
2.5£Bn?
–Given
the nature of the parent company and the loyal fan base of PC gamers, it was in
the company’s interest to invest US$2.5 billion to purchase Mojang for
long term revenue.
–Microsoft
have since developed the product using more complex coding C++
–This
has enabled multi platform access (mentioned previously)
–They
have launched newer more traditional programs such as Miecraft
Story board
–Minecraft
in November 2014 of that year, plans to work on a virtual reality version of Minecraft in Partnership with Oculus
in November 2014 of that year, plans to work on a virtual reality version of Minecraft in Partnership with Oculus
minecraft "oculus rift"
Minecraft is the highest selling selling 30 game ever with 150 million copies sold
immergine
fore front of technology
People more mobile / active
released in 2016
•Minecrafts
commercial success
–Budgets
for games vary and Minecraft is a
good example of a game that was made and developed using readily available open
source software within the gaming community; creating the original Minecraft
using Java gave it the advantage of being cross-platform: it will run on
Windows, Mac OS X, and Linux.
–other
mainstream games that require entire teams of programmers, artists and
engineers to make video games that have budgets equal or exceeding that of
mainstream films. AN example of this
includes CALL OF DUTY
•
•Minecraft’s not
for profit funding of projects
–Minecraft has
also been linked to non-profit projects such as the UNs Block by Block project,
which encourages communities around the world to redesign their neighbourhoods
using Minecraft.
–An educational
version has also been developed, MinecraftEdu
(2012), which has several applications to help teach subject and develop a
culture of computer programming amongst digital natives.
Block by block
This is a foundation which turns neglected urban places into vibrant places.
Block by block projects transform lives and revitalize urban neighborhoods by improving public safety, economic opportunity, access to clean water, sustainability, and livability, block by block.
.
Minecraft realms are serevers you this is when you pay for your services base to secure the server.
tried to give the producers more control over the distribution and circulation of the game since some pro-am consumers were creating their own virtual spaces and hacks
minecraft youtubers:
- Stampy
- sky does minecraft
- The diamond minecraft
- Preston Playz
- pewdiepie
- The Yogscast
Yogscast has 7.2 million subscribers
665,165 views
They went into a minecraft adventure world exploring the area,this is for their channels 10th year anniversary.
net worth of 3 million
The Yogscast are an entertainment company based in Bristol that produces gaming-related music, podcasts, videos, and video games, and also operates a multi-channel network for affiliated content
They became famous because they had an argument with the minecraft creator
the youtuber has a good personality or they've tips and interesting advice that people want to watch
The establishment of Minecraft
Marketplace is a great example of the industry listening to their audiences
(fans) and allowing
• the
trade of different maps, textures and ‘add ons’ in a legitimate setting. - Look up Minecraft Market Place and discuss the
opportunities for users to make money from their use of Minecraft
•The nature
of the game has also allowed audiences to learn new skills, such as
programming.
a way to browse and purchase things in the games store


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